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The new module of Xplore Health includes two card games to reflect on ethical, legal and social aspects of vaccination

by: Living Lab for Health - Category: Other - May 11, 2018

The new module of Xplore Health includes two card games to reflect on ethical, legal and social aspects of vaccination

Vaccination saves the lives of 2.5 million children each year and is one of the most effective and cost-effective public health interventions. In some circumstances, it even allows the elimination of infectious diseases in certain geographical areas, such as polio in Europe, America and Oceania, or neonatal tetanus in more than 100 countries. However, at certain times these infections may reappear if there are pockets of unvaccinated population.

A recent example in Catalonia was the reappearance of diphtheria in 2015, which ended up with the death of a child. This phenomenon has also occurred in other European countries, where even legal measures have been taken to ensure public health. Do you think it should be mandatory to be vaccinated against diseases even if they are eliminated to prevent them from reappearing and endangering the health of the community? Or do you think that rigorous education and information should be available to everyone so that decisions are made in a more responsible manner?

The new module of Xplore Health has published two different card games to promote education and reflection through dialogue on ethical, legal and social aspects of vaccination. These games invite players to make informed decisions about the use of vaccines and give them detailed information so that they can base their opinions on scientific evidence.

On the one hand, there is the PlayDecide, a game that contains different cards with data and figures, questions that invite reflection and fictitious testimonies that allow argumentative talk about some controversial aspects that revolve around vaccination. It is a discussion game designed to play in groups of 4 to 8 people for a minimum of about 60-90 min. This game offers the opportunity to discuss aspects such as the decision to get vaccinated or the rights and obligations that different social actors should have, such as families or health authorities.

On the other hand, the module also offers the Discussion Continuum game, which promotes the debate on several statements about the use of vaccines, which participants must assess and place in a thread of discussion, depending on whether they are more or less in agreement with it. The game also lasts between 60 and 90 minutes.

We encourage you to use these resources with people around you!

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